![]() There’s a familial story about Shane’s relationship with his mother. ![]() ![]() There are questions about the dangers of humanity’s thirst for knowledge and a desire to play god. There are elements of corporate greed and worker exploitation. With a much larger game, there might have been room to explore everything Rock Pocket wants to cover. ![]() That description might seem a little vague and it’s hard to summarize because the plot often spirals out in different directions. Soon those dreams become a reality as a series of events cause Shane’s expedition to become a mission of survival. Shane is being haunted by strange dreams, which sometimes become waking nightmares where he’s haunted by a feminine tormentor. You play as Shane Newehart, the seemingly least-intelligent member of an expedition to Mars. Add on pacing issues and bad voice acting, and Moons of Madness dissolves into a bit of a mess. The controls slow and cumbersome, which is good when you’re working on a puzzle or exploring a room, but occasionally the game will lurch into clumsy action sequences, which are betrayed by such mechanics. And that same issue is true of the gameplay. That’s not a bad instinct Lovecraft’s idea of fearing the unknown works well in space, which is the ultimate unknown, but the game often finds itself running off on tangents that don’t fit thematically. It’s trying to marry the space-horror of something like Dead Space with the incomprehensible horrors of Lovecraft. Moons of Madness is scheduled to release in 2018 and will be available on PS4, Xbox One, and PC.Moons of Madness is a first-person horror puzzle game that has a lot of other elements nipping at its edges, begging for more attention. It’s pure Lovecraftian horror and it’s awesome! The trailer reinforces the fear of being isolated, unable to reach for help while experiencing horrors that the human mind would not be able to comprehend. The announcement trailer shows the detailed landscape of Mars and a little taste of the cosmic horror the players will encounter. Another prominent theme throughout the game will be mental illness and several game modes will explore this concept.ĬEO of Rock Pocket Games, Ivan Moen, states that “ Moons of Madness is more than just a sci-fi psychological horror game, it’s a project that the team has been brewing for a long time and aspires to redefine the genre by immersing the player into the character’s psychology and its mental illness.” Moons of Madness will combine hard space travel science based on analysis of NASA research, with the mind-altering horror found in Lovecraft’s work. Instead, players will have to try and decipher what the visions mean as they foreshadow specific events that will be linked to the character’s history. This isn’t just some basic mechanic to try and conjure scares. This feature exposes players to fully interactive hallucinations and visions. The game will include a feature called “Zone Outs”, a game mechanic that simulates Lovecraftian madness. It seems that no matter how far a son travels, they can never escape the wrath of their mama. Scientific discoveries take a back seat as Newehart begins hallucinating and seeing things that could not possibly be on the desolate landscape of Mars, such as his mother. Players will take control of Shane Newehart, an astronaut stationed on the first scientific outpost on Mars, Trailblazer Alpha. Moons of Madness is a first-person, psychological horror game set on the planet Mars. Developer Rock Pocket Games aims to mirror Lovecraft in their new horror title, Moons of Madness. H.P Lovecraft specialized in creating stories of pure cosmic horror that dealt with themes of insanity and the insignificance of the human race.
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